I'm going to interrupt our program about prototypes to give a quick State of the Stallions update. April and May have been absolutely crazy months and it's been difficult to keep up with blog posts!
[caption id="attachment_1123" align="aligncenter" width="662"] Gallantry Gallop[/caption]
In late April, the entire Double Stallion team took a road trip to Toronto to attend TOJam. It marked the first time that our team participated in a jam together, and we had a lot of fun! We made a game called Gallantry Gallop: A politeness race where you must tip your hat to every gentleman or lady you encounter. We're planning to release the game for free as soon as we've touched it up a bit. We built Gallantry Gallop in Unity, which the team is still learning. Aside from some stomach trouble on the way there (to put it lightly), everything went without a hitch. We managed to create a decent game in 48 hours and learn the basics of Unity. We worked alongside some great indies from Toronto, Ottawa and Montreal.
[caption id="attachment_1101" align="aligncenter" width="662"] A happy Double Stallion family poses at TOJam.[/caption]
Recently at the 2014 edition of the Ottawa International Game Conference, Dan and Stéphane discussed in front of a captive audience of game developers the lessons of Big Action Mega Fight! It was a really great opportunity for the whole team to take a moment and figure out the hard takeaways from the development and launch of the game.
If you are interested, we have made available the presentation in both PPTX and PDF formats. The first version includes the complete speaking content of the talk in text format. It's like you didn't miss a beat!